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2 400 000 000
2,4
billion
gamers regularly play video games
>30% of humanity
Thousands of hours gamers spend in virtual worlds developing their skills and abilities:
  • Multitasking
  • Concentration
  • Reaction
  • System thinking
  • Neuroplasticity
  • Online cooperation
The potential of gamers is realized when the focus of their attention switches to the real world
“I happily played World of Warcraft during 2007-2010, but one day Blizzard removed the damage component from my beloved warlock's Siphon Life spell. I cried myself to sleep, and on that day I realized what horrors centralized services can bring.” /Vitalik Buterin/
"I definitely wouldn't have gotten into programming if I hadn't played games." /Mark Zuckerberg/
"The chance we are not living in a computer simulation is one in billions." /Elon Musk/
Our system created for involving gamers in real activity
Platform for introduce mechanics of computer games in the real world

Game mechanics

Experience points
Levels
Achievements
Ratings
Characteristics
Game currency
Missions
Competitions
Contests
Virtual property

Use-cases

HR

Introduction of motivating game elements in to employee's ordinary duties.
  • Increase of workforce productivity
  • Team building
  • Reduction of employee turnover

MARKETING

Using game and social mechanics in marketing can enhance brand appeal.
  • Increase in sales
  • Building a brand community
  • Increase of customer loyalty

EDUCATION

Gamification in education is an innovative educational technology that implements the process of learning in a game format.
  • Involving students in learning
  • Warm up motivation by awarding for right actions

BEHAVIOUR PREDICTION

Neural network detects patterns of behaviour and characteristics of participants.
  • Prediction of Behaviour
  • Selection of target groups for targeted campaigns
  • Formation of a psychological portrait of audience

WEB SERVICES

Evolution+ provides developers tools for fast and profitable implementation of game mechanics for a projects.
  • Platform for managing game mechanics
  • API, SDK, Webhooks
  • Widgets
  • Plugins

SOCIAL RANKING

Quantity of rating points is determined by such things as: socially useful activities, professional achievements, education, violations and crimes, feedback, etc.
  • Increase in level of trust in society
  • Motivation for positive achievement
  • Involvement in public activity

How it works

PEOPLE BEHIND EVOLUTION+ PROJECT

Alex Black
Creator & Founder
Sergey Kuznetsov
Digital Marketing Executive
Valentin Bese
Sales representative
in Germany